Characters need some health and damage. Necromancy will totally get you back quite some health on your main damagers. If you can find the balance on points to put in. Pyro as one single point offers pretty good buffs. Then going for geo and hydro can work, but completely locks the character in a support mode.
Figured I'd try playing something else than custom characters for once, but I'm a bit torn on what Origin character to play as. Fane and Loshe seems most interesting, especially Fane seeing as he's rather unique. I've only ever played up to the nameless Isle, so I don't know if the endings can vary greatly based on who you play, which is what leads me to asking. Which of the Origin characters Necromancy Governing Attribute. Without going in and testing the numbers myself, I was hoping someone could tell me if Necromancy is governed by intelligence or a different attribute. I notice that in many of the hybrid classes such as Cleric and Shadowblade Necromancy is used as the default magic ability. Obviously the Necro abilities deal
Afterward, playerc can collect Source points from 3 fixed locations once, but that's not the most reliable source of Source. After obtaining either a Purging Wand or specific Unique Helmet, your player can use "Source Vampirism", which drains the source from a target, or more realiably, from ANY CORPSE.
The Steam Workshop for Divinity: Original Sin 2. The Steam Workshop makes it easy to discover or share new content for your game or software. Each game or software might support slightly different kinds of content in their Workshop, so it's best to check out the official documentation for more details on what can be created and shared in that